Taciturn space walkabout for interstellar adventures. While trolling happily through deep space, a rather obtrusive distress call crackles across the wire. As its point of origin is a passing planetoid, you're naturally tempted to don your moon boots and investigate. Exactly *what* there is to investigate, though, remains unclear.
Indeed, I finally pulled the plug none the wiser for my efforts. Perhaps the call originated from another disgruntled Dorkslayer trapped deep within its database? We may never know.
Many of the locations are supported by instantaneous split-screen graphics, but their effect is rather diminished by the total lack of any real descriptive text. "The control room" is typical of the type of narrative on offer.
This locale is only marginally more interesting than "the red room", or indeed, "the reception room". The thing informs with all the verbosity of a foreign bus ticket (Infocom, eat your heart out!). Input is via the standard verb-noun arrangement. All very ho-hum. Those seeking an SF adventure would be better off with either Snowball (very tough) from Level 9 or McKensie (low-key) from Software Projects. Alternatively, you could write your own Good Space romps are in rather short supply.
Many of the locations are supported by instantaneous split-screen graphics, but their effect is rather diminished by the total lack of any real descriptive text.
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