C&VG
1st June 1986
Categories: Review: Software
Publisher: Atlantis
Machine: Spectrum 48K/128K
Published in Computer & Video Games #56
Marie Celeste
The Marie Celeste of this adventure is a deserted pirate spacecraft orbiting a nearby planet. You board the pirate ship with three main objectives - to find the treasures hidden aboard, locate the energy crystals with which to replenish your own ship's depleted fuel supply, and to find out what became of the vessel's crew.
As you begin to explore, it soon becomes apparent that, although, at first, the ship seemed deserted, you are not alone. Eventually a two metre high android appears, hypnotises you, and throws you in the brig. Your first problem is to figure out how to escape.
Once you have regained your freedom, a means must be found to keep it as sooner or later that android will be back. The solution may eventually come as a shot in the dark!
One or two unusual items have their home aboard the ship. What would you make of a picture hanging in the captain's cabin? A holographic image of his mother, a sight so ugly that even the most seasoned pirate would be space sick! Not that the crew's quarters are any better, as the smell in there is enough to turn your stomach over.
Treasures are found in the most unusual places. Obviously the crew's mutual distrust of each other caused them to hide their valuables where they hoped no-one else would find them. But even so, where has everyone gone?
Described as a graphic adventure, Marie Celeste has only crude graphics, but the game benefits from fast execution.
The other unusual aspect of the game is its ability to accept whole sentences as commands. This feature is not documented, and caused me quite a headache with one problem, until I discovered its existence.
On a final note, if you've played Strange Odyssey by Scott Adams, you may experience a little deja vu - there are some striking similarities.