Your Sinclair


Marble Madness

Categories: Review: Software
Author: Phil South
Publisher: Melbourne House
Machine: Spectrum 48K

 
Published in Your Sinclair #12

Marble Madness

Wow! At last... something even those rarified air type Amiga owners want but cannot have... a blistering boll from the sky blue sky... Atari and Melbourne House link hands and swan dive into your Spectrum with a Marble Madness game creator! I don't believe it!!! (It's true!) Okay, I'll take it seriously if you will.

What a brilliant game! Not only can you build a megasuperb and straight-up Marble Madness game of your very own, but you can play it too! Unlike so many game creation programs this is a very playable game, making even Gyroscope (itself a very addictive and tricky MM clone) look as exciting as a drawing pin spinning on the table.

MM has the look of it's coin-up original with all your favourite baddies; green worms. acid slime, goals, red catapults, vacuum cleaners, all ready to chase you around the Marble Madness terrain. The baddies are all preprogrammed to react to whatever circumstances you care to put them in, and will surprise you in the amount of movement and intelligence they're capable of. You might think you can put them out of the way and cheat by positioning them so they can't get you, but they'll find a way!

The Editor is a dream to use. You simply position items, like floor sections, baddies and extra points, using a pointer, and press the fire button to place them. Any position you choose isn't final, as you can reposition and erase any section whenever you feel like it. You can also alter the colour schemes, and although the choice is limited to two colours (as individual items are the same colour as the background), having different colour schemes for successive screens is very effective. The most useful thing in the Editor's repetoire is the Free Ram indicator. This tells you how much memory you've got left for screens and other data. Having put 15 screens in and still having mounds of memory left, I can see that the possibilities truly are endless! After you've finished designing your worst MM nightmare, the Speccy computes the movements for you and the baddies. plus it also fills in the light and shade on the side of the platforms.

Is this the definitive Marble Madness on the Speccy? It's tough, it's changeable, it's addictive, it's cheap (it could have been £15 and still be value for money!), and you'd better buy it, or you'll never forgive yourself!

Phil South

Other Reviews Of Marble Madness Construction Kit For The Spectrum 48K


Marble Madness Construction Set (Melbourne House)
A review by (Crash)

Marble Madness Construction Set (Melbourne House)
Melbourne House release a 'customise a coin-op classic' package

Marble Madness Construction Set (Melbourne House)
A review by Andy Moss (Sinclair User)

Marble Madness Construction Set (Melbourne House)
Everyone is aware of Marble Madness by Ariolasoft on the Commodore 64. However, the Spectrum and Amstrad rights are owned by Melbourne House. Mike Roberts takes a look.

Marble Madness (Melbourne House)
A review

Other Spectrum 48K Game Reviews By Phil South


  • Garfield: Big, Fat, Hairy Deal Front Cover
    Garfield: Big, Fat, Hairy Deal
  • N.E.X.O.R. Front Cover
    N.E.X.O.R.
  • Jungle Warfare Front Cover
    Jungle Warfare
  • Star Firebirds Front Cover
    Star Firebirds
  • Scalextric Front Cover
    Scalextric
  • Judge Dredd Front Cover
    Judge Dredd
  • Billy The Kid Front Cover
    Billy The Kid
  • Last Ninja 2 Front Cover
    Last Ninja 2
  • Marble Madness Deluxe Edition Front Cover
    Marble Madness Deluxe Edition
  • Trivial Pursuit: A New Beginning Front Cover
    Trivial Pursuit: A New Beginning