Amiga Power


Marathon

Categories: Review: Software
Author: Paul Mellerick
Publisher: On Line Pd
Machine: Amiga 500

 
Published in Amiga Power #54

Marathon

We like Marathon. Unfortunately, the Marathon we like is only available on the Mac. It's a Doom clone, but tramples its progenitor like a naughty hippo. Marathon on the Amiga isn't, sadly, Marathon - but on the Amiga; it's more like Alien Breed. Viewed from the moon. On the Amiga. The best things about it are:

1. It's a simultaneous two-player game. And that's cool by us. 2. It's got guns in it. 3. It's very easy to play. Just collect the four stars on the level and then find the exit. 4. It's got guns in it.

On the downside, the game's just a bit too slow for my liking and the maps just aren't big or complicated enough to make the game challenging. And I'm not sure why, but when I'd collected my four stars and found the exit, my way was blocked by an impassable gate. I looked around but couldn't find a way in.

It was very puzzling. Then I lost one of my stars for some reason and was put somewhere completely different on the level. Frustration seized control of my motor neurons and I was forced to destroy the game.

The Bottom Line

Two-player games always have a certain 'something' in their favour, but this is outweighed here by the slow pace and stupidly small, simple levels. On top of that, some seriously weird things happened while I was playing.

Paul Mellerick

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