Home Computing Weekly


Manic Miner

Author: B.J.
Publisher: Software Projects
Machine: Commodore 64

 
Published in Home Computing Weekly #50

This game is excellent, not perfect, not incapable of improvement, but definitely top class. It's not even totally new as it was translated from a Spectrum program. But the C64's sprites, colour, graphics and sound are all used to produce this remarkable piece of software.

The concept is in the Crazy Kong mould, but there are 20 screens to negotiate. The assortment of obstacles to be jumped over, platforms to be leapt from and pitfalls to avoid is the product of an extremely fertile mind.

Unfortunately, the first screen is one of the hardest and since there is no choice of starting screen, I can only comment on the first half dozen. Once you sort out exactly where and when you make your moves, it's a case of maintaining your reactions and concentration. Mine usually desert me at the vital moment. It does have a pause facility, music on/off option and choice of keyboard or joystick control, all useful features. A work of warning: it takes 14 minutes to load! Mind you, it's worth waiting for.

B.J.

Other Commodore 64/128 Game Reviews By B.J.


  • Activity Centre Front Cover
    Activity Centre
  • Cuthbert Enters The Tombs Of Doom Front Cover
    Cuthbert Enters The Tombs Of Doom
  • Knightmare Front Cover
    Knightmare
  • Graham Gooch's Test Cricket Front Cover
    Graham Gooch's Test Cricket
  • Aqua Racer Front Cover
    Aqua Racer
  • My Secret File Front Cover
    My Secret File
  • On-Court Tennis Front Cover
    On-Court Tennis
  • Captain Starlight Front Cover
    Captain Starlight
  • Fistful Of Fun Front Cover
    Fistful Of Fun
  • Cassette 50 Front Cover
    Cassette 50