The aim is to give an understanding of the basic principles of magnetism. That's as maybe, but the result is a very playable game too.
Each player starts with 10 'pawn' magnets on the grid, each having a magnetic strength of 1, with a reserve bank of 25 'pawns' of the same strength. Each also larger magnets, A, B, C, D and E, with magnetic strengths of 2, 3, 5, 9 and 13 respectively. The north pole of one set is green and the other magenta, with the south pole of each set in white. Each 'pawn' can be moved up, down, left or right, and rotated 90 degrees at a time through 360 degrees.
This means poles can be orientated for either attraction or repulsion and if another magnet is attracted the two strengths are added. If you repel your opponent's larger magnets off the board then that adds to your collection.
I am certain younger players will find it fascinating. Instructions are given in a booklet supplied. Compared with games of a similar calibre this one is overpriced, but it's unique.