Amstrad Action


Magnetic Moon

 
Published in Amstrad Action #71

Magnetic Moon

Most Amstrad owners won't have heard of Fantasy & Science Fiction (FSF) Adventures before; it only produced games for the Spectrum... Until now. Larry Horsfield, the owner and author of FSF adventures, has taken the plunge and bought himself a 6128. Larry tells me he plans to convert all three of his games - and boy!, that means you're in for a treat!

Magnetic Moon is a three-part PAWed game. That means 157K of pure compressed text - no naff graphics to eat up the memory here, you know. You play the part of Sub-Lieutenant Mike Erlin, assistant Astro-navigation officer on board the Survey Spaceship "Stellar Queen".

While in the region of the star Schedir, all contact is lost with your scoutship. On arriving at the last known position of the scoutship, the "Stellar Queen" is nearly wrecked as a tractor beam drags it down onto the surface of the moon of an earth-like planet.

Fortunately, the ship sustains little damage, but the ship's sensors show that a powerful magnetic field is preventing the "Stellar Queen" from taking off. The source of this magnetic field is found to be a huge underground installation generating vast amounts of energy.

You volunteer to join the search party, but your Captain says you must stay on board to help with repair work. You, of course, have other ideas, and you decide to jump ship to search for the installation by yourself...

See next month's issue for a review!