ZX Computing
1st September 1986
Categories: Review: Software
Publisher: Atlantis
Machine: Spectrum 48K/128K
Published in ZX Computing #29
Mafia Contract II: The Sequel
Having seen off your Boss's rival gang leader, you have been promoted to his personal bodyguard and advisor. A gang war has flared again though between your family under Don Capolla and the Vito Rossi mob. Capolla has gone into hiding but, yet again, he has run scared and put out contracts on anybody and everybody who may be a potential threat - and that includes you!
So, not content with protecting your boss's skin any more, you decide to kill both Rossi and Capolla, find the hidden documents which give details of Don Capolla's gunmen and then take over control of first the family and then the city yourself.
The game starts with you in your office in Don Capolla's mansion. A fierce battle is going on outside as the two gangs slug it out. Your first main problem is to get out of the house without being mown down in a hail of bullets. The way the game works is that one false move and it is game over time as Rossi's hoods mow you down. Most of your actions are fairly obvious though and it is only if you do something silly like going to sleep in the bedroom will you have to start again. Then it is escape from the grounds through an electric fence, and make your way to town.
Mafia Contract II is a fairly standard Quilled adventure with pleasant enough graphics. Ramsave and ramload are very useful facilities allowing you to save a position temporarily in memory without the hassle of fiddling with tape recorders and I would recommend that you make good use of it, especially as you get killed so frequently. The game itself is reasonably easy and I have not yet come across any obscure words in the vocabulary. Combine this with a convincing storyline and atmosphere and it adds up to probably the best adventure that Atlantis have so far released. Good value for £1.99.