There's only one way to describe this game -
Elite without the vector graphics but with a lot
more trading. It forsakes the 3D space laser
action in favour of a more complicated trading
game where success is in staying alive
and making money is tougher than borrowing a
fiver from the art department.
The game begins by giving you a choice
of three skill levels: difficult, impossible and
suicidal - get the idea? These aren't far from
the truth but fear not, with a bit of experience
and know-how it is possible to make profits.
After creating the universe in which the
game takes place (it's always different) you
are put at the controls of the ship in which
you'll cruise the galaxies.
Life begins at a space station but most of
your business will be conducted at planets
where cargos can be bought and sold. The
initial screen is packed with information, the
most important of which gives you the list of possible
actions. At space stations there are two functions
that cannot be performed at planets -
banking and telex. Banking is where you can
change your money between cash and
credit (cash is liable to be stolen) while telexing
will tell you the whereabouts of Mr Hoo. He's a
forerunner of yours who went off his
trolley and should be avoided at all costs.
Making a short scan will take you off the
flight deck and reveal the three sectors of the
galaxy around you. These can contain space
stations, planets that look like marbles, space
or uncharted territory, the latter being out of
bounds for the ship. Once a destination is
selected and the ship launched the display changes
to show a box in which the stars
whizz past. On an uninterrupted flight the
destination planet will loom into view and the
ship will land - all automatically.
The flight can be interrupted by two
things: pirates and meteor storms. Both can
be avoided by evasive action but if fuel is low
the pirates will have to be fought or the
meteors flown through. Fighting takes you to
a simple shoot-'em-up screen where successive
hits are needed to destroy pirates but
they also attack your shields and hull and if
laser power or hull strength reach zero
you're dead. Meteors also damage the
shields and hull again causing death if they
reach zero strength.
The facilities offered by planets vary and
to find out more about them you have to use
the short scan. This will give some written
details and a series of letter codes that
changes each game. These will be
continuous throughout a single game and
tell you which planets have repair facilities, casinos,
hyperdrive units and so on.
There are many different cargos ranging in price
and availability but the obvious aim is to buy low
at one planet and sell high at
the other. Where the best prices are is discovered by
experience and keeping an eye out for shortages, civil
wars and supply availability.
Money can be spent in many ways - on
refuelling the ship, repairing it, protection
money to pirates, buying extra equipment or
in a casino. This means there has to be a
regular source of income or you'll soon be bankrupt
or dead. Once the game has ended you're given a
rating but don't expect this to improve too quickly - it's
a tough game.
Good News
P. A very tough game.
P. Plenty of strategy required.
P. Lots of nice features like the casino, black holes and pirate fights.
P. The trading is absorbing and demanding.
Bad News
N. The shoot-out is graphically unimpressive.
N. It's very easy to get beaten and therefore discouraged early on.
The first thing you're likely to do in this
engaging trading game is to lose - or 'loose'
if you follow the program's spelling! - all
your money in those intergalactic casinos.
The program seems to incorporate some
none-too-subtle cheat modes. Once you've
got over your gambling craze you'll find an
involving task of getting from space-rags to
riches. Graphics and sound may be pretty
basic, but they're not really what the game's
about. If you're dying to get hold of Elite you
could do a lot worse than while away some of the
time with this.