Personal Computer Games


Lupin

Categories: Review: Software
Author: TT
Publisher: Enigma
Machine: Commodore Vic 20

 
Published in Personal Computer Games #7

Lupin

Our hero Lupin has to find his way through the castle of the evil Count Von Vic, to rescue his girlfriend and retrieve her stolen gems. The Count is determined to stop him and puts robot guards in each of the chambers containing jewellery. The greater the value of the jewellery, the greater the contingent of guards. Further hazards include patrol cats and guard dogs which must be negotiated both on the way to the chamber and on returning.

The jewellery is given greater priority than the girlfriend (libbers take note) and all five gold ingots must be retrieved before Lupin's loved one can be saved.

Should this chauvinistic task be undertaken successfully then you start over with a greater number of robots, dogs and patrol cars. If Lupins caught by one of the robots or dogs then one of your three lives is lost and you start over. Contact with the patrol cars is just as lethal, with a loss of life and a game restart being imposed.

The graphics are adequate but jerky and sound consists of what appears to be a famous 10 CC record (out of tune!), Lupin can be played using either keyboard or joystick each giving a good positive response.

Overall, the presentation, playability and concept of this game place it in the midfield of the currently dwindling Vic 20 games market.

It is not the finest game ever to have been written for the Vic and its sexist overtones may even give offence to some players. But it is a worthwhile distraction for the more dedicated arcaders. I wish, though, that someone could explain why the hero is named after a flower!

TT

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