You are the pilot (astronaut?) of a lunar
module and you must land safely and slowly between
crags on the lunar surface. You have three
controls - thrust up, left and right. Gravity wil
bring you down but you must land very slowly else
you will crash into a thousand pieces. The
controls are incredibly responsive and the module
moves and responds just like the real thing. In
fact, this game could be called an engineering
simulation - it is so realistic.
All the graphics are drawn on the hi-res
screen and they are excellent. The module is nice
and large and you get spouting flames when you
thrust. The lunar surface covers about four screens,
looks marvellous and scrolls when necessary. The
animation is very smooth, and fast if you are
moving fast.
The object is to land as many times as you can
before you run out of fuel. You can land in any of
five sites. The hardest scores 800 points and is
virtually impossible, being in a tortuous cavern
with barely a pixel to spare between success and
obliteration against the side walls. The easiest
scores 100 points but even that is hard at first.
You can also land at a refuelling station to gain
more fuel, but this is quite hard as the entrance
doors are opening and closing continually. I found
the best way is to hover above the doors and wait
until they start opening before allowing gravity
to pull the module down.
It takes a while to become a skilled pilot but
it is enormous fun all the way. Lunar Lander is
already a great favourite of mine, and I rate it
as one of the best and most original games to
emerge for the Colour Genie.