ZX Computing


Luna Atac
By Atlantis
Spectrum 48K

 
Published in ZX Computing #28

Luna Atac

Now here is a platform game which, though not breaktaking and state of the art, is good, solid and enjoyable.

It's funny how a little thing can mean the difference between boring and enjoyable, in this case it was the animation of the character's feet which tickled my fancy.

So here we are, stuck on a multi-level space station searching for fuel barrels and computer terminals - Well, it makes a change from caverns, keys and jewels.

Luna Atac

There are booby traps and wandering robots which deplete your AC power (another way of losing a life) and your overall time (TM) is limited. Once either of the AC or TM level indicators reaches zero then it's the end of the game.

Your task is to collect nine fuel barrels, three each of three colours and collect, through trial and error, the six letters of a jumbled word by visiting the appropriate computer terminal.

Once all the above tasks have been completed then it's off to the emergency shuttle launch chamber where the unscrambled word has to be entered to escape and so complete the game.

OK, so maybe it's not the most original or creative variation on the Manic Miner type of program, but some thought has gone into this game and an attempt to add new features to an old format has been tried.

The end result is a game which is very playable, provides enough of a challenge to make you keep on playing and is fun. Animation is good, and screens are well designed and generally uncluttered with unnecessary detail. Colour is used well but sound is used sparingly. Not a masterpiece in the Spectrum games field, but worth the money and will occupy an idle hour or two.