Sinclair User


Lode Runner

Author: John Gilbert
Publisher: Software Projects
Machine: Spectrum 48K/128K

 
Published in Sinclair User #35

Lode Runner

Another ladders and levels game you cry, as you aim Lode Runner at the dustbin ready for the drop.

But, however, there is something extra which makes the game different from the rest. Once you have run up the ladders, swung from poles and picked up gold bricks while dropping the enemy into freshly dug holes, you can switch to Edit mode and change the positions of all moveable objects on any of the 150 screens. You can even switch levels around so that, for instance, level one could become level four at the touch of a key.

Redesigning a screen is as simple as moving a cursor. You first select the object which you want to deposit on the screen. It can be a gold bar, or even yourself. Moving the drop cursor and pressing the fire button will put it on to the new set up.

As for the rest of the game, you might just as well forget about it. The user definition is the most exciting aspect of it and anyone who can work their way through 150 screens of matchstick heroes deserves a prize for perseverance.

John Gilbert

Other Spectrum 48K/128K Game Reviews By John Gilbert


  • The Great Space Race Front Cover
    The Great Space Race
  • Blue Max Front Cover
    Blue Max
  • The Wizard's Warriors Front Cover
    The Wizard's Warriors
  • Howzat Front Cover
    Howzat
  • Psi-5 Trading Company Front Cover
    Psi-5 Trading Company
  • Contact Sam Cruise Front Cover
    Contact Sam Cruise
  • Grumpy Gumphrey Supersleuth Front Cover
    Grumpy Gumphrey Supersleuth
  • Trivial Pursuit: Young Players' Edition Front Cover
    Trivial Pursuit: Young Players' Edition
  • Highlander Front Cover
    Highlander
  • Impossaball Front Cover
    Impossaball