Amiga Computing


Lethal Xcess

Publisher: Eclipse
Machine: Amiga 500

 
Published in Amiga Computing 60

Lethal Xcess

Walk into any arcade or fairground and all you'll hear are the death throes of thousands of aliens as they find themselves blitzed back towards the planet Felch to the accompaniment of shouts of glee from the teenybop army.

Spectrums and C64s used to whirr and shake wildly to similarly familiar intonations, but sadly, such games have been few and far between on the Amiga.

Clutch your favourite joystick and arm your weapons though, because after too long a wait we have an out and out shoot-'em-up on our hands once more...

Lethal Xcess

Who remembers Wings Of Death? It was rather underrated on its release a year or two ago; developers Eclipse have put their talents to work once more in what is essentially Wings Of Death 2.

I'd like to lay out some kind of scenario for you, I really would, but unfortunately my copy of the game is the German version and comes complete with matching box and manual, and since my understanding of the language stretches no further than the names of one or two particularly pleasant lagers - you're scuppered.

But what do we need to know? No amount of Damsel In Distress sob stories are going to detract from the fact that the whole idea is simply to sit in your spaceship and obliterate everything that moves, are they?

Lethal Xcess

Lethal Xcess is ye olde fashioned shoote-uppe; on booting up the disk what I appeared to have in front of me was the chunky graphic-kill-bomb-shoot-kill-shoot-shoot-kill frenzy which I had been waiting for for some time - quite a change of direction for Grandslam who, it would seem, are making a real effort to break into the big league of late.

The ship is a fairly standard affair - just your average intergalactic cruiser with the usual blend of improbable shapes, large guns and strange Scottish men in the engine room.

You begin your voyage into mindless violence with just a few poxy triangular missiles, which can either be powered up or exchanged for other methods of destruction, and although the game, as a concept, represents nothing particularly new, the power-ups are well thought out.

Lethal Xcess

There are seven upgrades, all introduced proudly by a digitised voice proclaiming "triangle!", "drone!" and, uh, "wiper" among others. Once you're collected a power-up, look out for more of the same, as each PU can itself be enhanced by amassing a collection of identical pods, making for an awesome weapon.

Such awesomeness is a necessity, actually, as the game is far from an easy ride. Even on easy mode the baddies come flying thick and fast, and on the subsequent two settings your three lives are likely to last about as long as a Bill Clinton tax promise. Throughout the five levels the number of enemy sprites increase, as does the difficulty in destroying them, and towards the end of the game only a huge weapon will do if you are to achieve any success in saving the earth, or whatever it is the manual tells us we should do.

Five levels - yep, not many is it? Fortunately, all of them are a decent length, and the sheer number of baddies make for a good sized game, although fiercer level guardians would have provided an even sterner challenge.

Lethal Xcess

The speed of the ship could have been faster - when the screen becomes packed with enemies, as it frequently does, the sluggish craft struggles somewhat to keep out of harm's way, and can often be caught out by new arrivals at the bottom or side of the screen.

One way (and the most fun, incidentally) to guard against the spaceman's equivalent of an early bath, is to team up with a chumly in the co-operative two-player mode, and fight it out over power-ups and bonuses, but whichever way you look at it, Lethal Xcess is a very good - not great, mind - effort in the now neglected field of the shoot-'em-up.

Verdict

All the standard shoot-'em-up features are included and the two-player mode adds a little more depth. All in all, a fun and addictive game that left me wanting more.