Who on Earth writes the inlays for Codemasters, and how do they get away with it? "A new arcade shoot-'em-up which stretches the C64 to its limits" is the claim made on this one - and colourful it might be, but there's no way the C64 is at all stretched.
There are four highly derivative levels to blast through. The first is a vertically scrolling hazard-filled tunnel, next comes a screen from Centipede, then a refuelling stage exactly like the one in Moon Cresta and finally there's a journey up a vertically scrolling road, just like that in the ancient Mastertronic game, BMX Racers.
Each of the four levels is finished with ease, and the action becomes repetitious very quickly thereafter. There are plenty of better shoot-'em-ups around offering far more addiction and variety.