Just as you thought it was safe
to go back to the keyboard.
Willow Software start "The
Search for Spark" in the form of
Landing Party.
It's a Star Trek program, but,
changing with the times, we have
to find Spark, the First Officer.
Poor old Spark has been
caught by the Zingons and
they're either hiding him on a
planet or on one of their
spaceships.
The USS Endeavour has been
assigned to find him.
The universe is divided into 10
sectors. Each sector is a grid of
10 by 10 locations. Your
forward scan shows your cur
rent sector and its neighbours.
Dotted about the universe are
various planets, Zingons (Boo!),
Space stations and Space HQ
(Hooray!) plus the occasional
asteroid and black hole.
Each planet, when visited,
must be scanned by the Science
Computer, an orbit achieved
using Impulse engines and a
landing party beamed down.
They report the nature of the
planet, though often get them
selves killed in the process.
The Zingons are destroyed
using either your needle lasers or
Fulton torpedoes.
Lasers take quite a time to do
their job and you might find
yourself badly damaged before
the Zingon is dead.
A more certain outcome is
provided by using the Fulton
torpedoes.
When fired, the torpedos
tracks left to right, lower and
lower across the forward scan
ner. When the torpedo reaches
the Zingon, it should be
detonated.
In docking, left and right
control is available to align the
spaceship, while the speed of
approach is fixed.
You must continue trekking
until you recover Spark.
The graphic sequences won't
set the world on fire, but the
game isn't claiming to be
graphical.
The screen layout is, however,
quite good.
All responses from the computer
are printed out in a
teleprinter style which is
imaginative but slow.
Sound effects are limited but
effective.
Frankly, this is a game for
those who dislike Space
Invaders and its ilk.
Reflexes don't count for
much, since only docking and
firing are in real-time.
However, this is a well-explained,
novel variation on the Star Trek theme.