Home Computing Weekly


Land Of Sagan

Author: B.B.
Publisher: Mikro-Gen
Machine: Spectrum 48K

 
Published in Home Computing Weekly #46

I would describe this game as a totally graphic adventure game, as opposed to a text or text/graphic game. By that I mean that you move a figure, supposedly you, about the screen, upon which is printed the scenario for the game.

The only test is a sort of situation report, a sitrep we called it in the army. For instance, you will be informed that you have mat, or surprised, an enemy. You may then be given the option to fight or run.

Throughout your wanderings you may chance upon treasure or various objects whereupon a message appears on the screen to let you know and periodically you are brought up to date with your situation.

Land of Sagan

After being wounded you can make your way to the "stream" which meanders across the screen from east to west, or maybe it's west to east. Whatever, the stream heals all wounds.

In spite of my description, the game does not represent the quality of games that are capable of being produced for the Spectrum. The graphics movement has obviously been produced by a Basic program, so slow and jerky they reminded me very much of very early ZX81 games.

After a very determined effort on my part, I found the game dull and uninteresting.

B.B.

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