Home Computing Weekly


Krazy Kopter
By English
Atari 400/800

 
Published in Home Computing Weekly #28

Two of your two agents have escaped from enemy custody. In their frenzy to flee they have hijacked a bright green enemy truck and even now are frantically heading for safe territory.

With hostile forces in hot pursuit the escapees are doing well - until they hit a ravine crossed by three bridges. Trouble is each bridge leads to one of the other bridges. Your intrepid agents are doomed to shuttle back and forth over the ravine relentlessly pursued by their former captors. Unless you can help.

How? By flying your helicopter above the enemy cars and terminating same with adroitly placed bombs. Allowing even one hostile car to cross a bridge completely will result in your prompt blasting and a life lost, together with a swift fall into the river at the base of the ravine. Herein lies the snag with the game.

It is difficult to achieve anything. The game is very fast, even at the lowest level. Instead of being enjoyably coaxed into Crazy Kopter's higher levels I found it hard work just to stand still.

T.A.

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