Big K


Kosmic Kanga

Publisher: Micromania
Machine: Spectrum 48K

 
Published in Big K #7

Kosmic Kanga

After much beating about the bush, Micromania have finally delivered. Following a handful of passable (but unexciting) arcade conversions they've produced their own original game - and it's a winner! In it, you must help Kanga, an alien Kangaroo, phone home.

This involves leaping tall buildings (amongst other things) with a single bound and avoiding all manner of obstacles in the ensuing scenarios. These include an airport, where trucks and planes do their best to trundle over you, the ocean, where crabs and squids lurk with deadly intent; through Atlantis, across a beach and then into the countryside. It's quite a journey!

Thankfully, you needn't rely on agility alone. When confronted by a deadly beach buggy (or similar) Kanga can unleash a flying boxing glove. Quite a potent weapon! I managed to hop through the airport without too much trouble, but those snappy crabs got me everytime.

The large cartoon graphics are excellent and Kosmic Kanga displays enough invention to disguise its obvious Jet-Pac origins. It's also delightfully addictive. After thirty minutes of abject screen failure, I dug out my Kempston 'stick and found both success and motiviation. After that, there was no escape!

The Commodore can keep its mutant camels. Kangaroos are far more classy.