Big K


Kokotoni Wilf

Publisher: Elite
Machine: Spectrum 48K

 
Published in Big K #9

Kokotoni Wilf

Elite claim that this one takes over where Jet Set Willy left off. I'm not 100% sure about that, but Kokotoni Wilf is pretty impressive in its own right.

The lead character - we're never given an explanation for his bizarre name - is a magician's apprentice. Said magician, the mighty Ulrich, sends Wilf to get the bits of a powerful Amulet which are scattered up and down the corridors of time (why is it that magicians are always losing things?). Wilf is gifted with the wings of an angel and sent to the Mesozoic to dodge big lizards.

There's a lot of dodging to do. I discovered pretty soon that I had to watch out for anything yellow - it's always deadly. The hero is moved left and right using the Z and Symbol Shift keys, and Up with the O key. Hazards, not always yellow, include pterodactyls, ichthyosaurs and sabre-tooth tigers (not quite right that last one). The graphics are variable - the bigger monsters are beautifully drawn and animated, but many others are not really so special.

Still, it kept me glued to the screen in an effort to get out of the Jurassic bit and find out what the next historical period for Wilf's search is. There are over sixty screens, Elite say, so I've only seen a fraction of the full thing. A treat for the eyes this one, but I'd like to have had more to do - other objects to pick up maybe.