Crash


Knight Lore

Author:
Publisher: Ultimate
Machine: Spectrum 48K

 
Published in Crash #12

Knight Lore

It must be Christmas! You can tell by the fact that Ultimate has released two games simultaneously. Underwurlde is the follow up to Sabre Wulf and Knight Lore is the follow up to Underwurlde. Ultimate have been clever enough to ensure that both new releases are very different from each other in playing style and game design. Whereas Atic Atac, Sabre Wulf and Underwurlde all played with 3D Knight Lore uses a very solid 3D perspective in which the 3D plays an important part spatially.

Our brave hero, Sabreman, is back again, pith helmet still firmly in place, but now roving the torturous rooms and passageways of Knight Lore castle to seek the old dying wizard, who is the only person who can free him from the deadly curse (appearing in a pith helmet all day perhaps)? The old wizard, whose name is Melkhior, is like many another game wizard - he sets traps and tests to ensure that all who reach him are worthy.

Knight Lore is played over forty days and forty nights. At the base of the screen a moon and sun symbol indicate the time. By day Sabreman is himself, but at night he changes into a werewulf. In either condition he is vulnerable to sudden death. The rooms are populated with all manner of spiky death and large stone blocks. In some respects Knight Lore resembles a 3D platform game, where the trick in each room is to discover the route and the methods by which you can reach the various charms which must be collected without being impaled on a spike, crushed by a failing ball chain or zapped by a poltergeist. Sometimes the ghosties are useful in helping you to move about, but panic sets in as the days run out, for after the fortieth day, Sabreman, if he fails in his quest, will forever become a werewulf.

Scoring is by time taken, percentage of quest completed and charms collected with an overall rating offered. As in Underwurlde there is no Hall of Fame, largely due to the size of the program.

Comments

Control keys: alternate keys on the bottom row for left/right, any keys on the second row for forward, any key on the third row for jump, any key on the top row for pick up/drop
Joystick: Kempston, AGF, Protek, Sinclair 2
Keyboard play: very responsive, plenty of options for simple control
Use of colour: excellent
Graphics: excellent 3D, marvellous design and imagination
Sound: terrific
Skill levels: 1
Lives: 4
Screens: not known, but loads
Special features: filmation, which allows you to do almost anything with the objects in the game

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