C&VG


Knight Games II

Categories: Review: Software
Publisher: English
Machine: Commodore 64

 
Published in Computer & Video Games #78

Knight Games II

Knight Games II is the first in a series of sequels that continues where the original Knight Games left off. But this time the games are being held 2,000 years later. Under the new title Space Trilogy, Knight Games has been given a new and different concept - Space Combat Gaming.

This really entails completing set of three distinctly separate combat games, each with a rather exhilarating purpose... to win and move on. This may sound all that easy and simple to you, but believe me - it isn't.

All the games are loaded into the computer separately. But before this can be done, an Access/Bypass code must be given. This is achieved by filling your main energy meter to a maximum by transferring any remaining reserves which may be left over at the end of each stage of each game. There is approximately three different screened stages in each of the three games, giving a total of nine separate screens. Once the code has been accessed... you may proceed.

Knight Games 2: Space Trilogy

You are in control of a small robot named 'Robby' (now where where I heard that name before?). Using Robby... you are instructed to do battle against a number of hostile aliens. Equipped with only a Photon Laser, your aim is to complete all three games (or challenges) in such a way... that when reaching the final tournament, you have succeeded in becoming the winner. And therefore, look forward to the release of the future Knight Game games.

Now onto the basic description of each game.

In this first instalment of Space Gaming, Robby the Robot must pick up and collect stranded (Goodie) aliens and Robo-Knights off the surface of a hostile alien-inhabited planet, and take them back to his launchpad. To retrieve each alien or Robo-Knight, just hover just above it, while all the time keeping in constant Sprite-to-Sprite contact, and after four tiny bleep noises have sounded the character in question should disappear.

Knight Games 2: Space Trilogy

Once your guest has been deposited back to the launchpad... you must locate and find the next one... and quick!

Game two involves you... and a whole host of enemy alien attackers battling it out in orbit around the planet, as seen in game on. To help you to become aware of any incokming enemy craft, there is a forward and rearview scanner. Using the scanner is essential... that is... if you want to survive and complete the game. You are also supplied with a small quantity of Smart bombs which then triggered, destroys everything on-screen.

The third and final tournament is a feat in itself as all the games are increasingly difficult.

Knight Games 2: Space Trilogy

Here, you play three events in succession. Your aim is to: defeat your opponent (this can be either the computer... or player two) and achieve the highest score.

The three events in question are... Jet Jousting, Light Sabres and last of all... Photon Chains.

All the events are very demanding to one's patience... and need to be practised a couple of times before actually pledging any devotion to them.

Other Reviews Of Knight Games 2: Space Trilogy For The Commodore 64


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Knight Games 2 (English)
A review by Ferdy Hamilton (Commodore User)