Knight Driver puts you behind the wheel of a small car, confined to a small display on the right of the screen. The rest of the screen is taken up with either a fuel gauge or (at the higher skill level) information on lives remaining and a large flashing panel which looks pretty
but doesn't add anything to the game.
There are two levels of play - learner driver and professional - and a demo mode. As a learner driver you must steer your car round the track while your fuel runs out steadily. When it runs out you finish and will be presented with a progress report based on the score you managed to clock up.
As a professional driver, you don't have to watch the fuel gauge, but you have five lives and must avoid all collisions if you don't want to lose any of them.
The trouble with Knight Driver (apart from the cramped display) is that the progress reports take so long that waiting for another chance to play becomes rather frustrating. The first time they flash on the screen, they're mildly amusing. The tenth time they're not.
The controls are rather fiddly. You need quick reactions to get round the bends. Sometimes it's more fun not going round, but crashing through the barrier and driving off through some rather crudely displayed trees and buildings.
Knight Driver is one of those games that would be great value at £2.50, or if it could fit into 16K, but must otherwise be considered a rather uninspiring game, unlikely to have the motor-power to keep up with the competition.