Kirel (Addictive Games) Review | Computer & Video Games - Everygamegoing

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Kirel
By Addictive Games
Spectrum 48K

 
Published in Computer & Video Games #56

Kirel

After a relatively quiet time, Addictive Games are back on the scene with the excellent Kirel, a nifty 70 screen, three-dimensional arcade offering.

Sources at Addictive say this is the first of what is hoped to be one new game released each month. If the same standard is kept up, it should be an interesting summer.

The idea is to move Kirel, a cute little chap, around the screens to find the transporter networks, grab energy supplies and defuse bombs.

By moving blocks around, Kirel can build staircases, move obstructions, and make holes to enable him to exit from the screen and onto the next.

There are various objects Kirel should collect.

Cakes help him to destroy monsters, arrows give him extra bridges, sweets and bags of sugar restore stamina and collecting balls give extra time.

But beware the stamina-sapping monsters which infest the screens, and the pyramids which are impassable.

A nice part of the game is the way you can rotate screens through 90 and 180 degrees. Pressing the space bar finds Kirel for you (assuming you've lost him).

The screen layout is clear and uncluttered. The screen number is in the top left corner and block indicator top right. Lives, cakes, bridges and energy levels can be found in the bottom left hand corner. The squiggly line coming from the main graphics is the time fuse.