Home Computing Weekly


King Arthur's Quest

Author: D.C.
Publisher: Hill MacGibbon
Machine: Spectrum 48K/128K

 
Published in Home Computing Weekly #92

Adventure games seem to be gaining in sophistication by the day. It is rather strange then that this game seems to have a number of the newer features, mixed with older and less attractive ones. In its favour are the range graphics, which are display the location along with those in front in a fan shape.

There is also part of the screen that is kept for the objects that you have found and picked up along the way. The game is played on an eight section board, each with a 10 by 10 grid size. This cannot all be held in memory at once so that you must reload part way through.

The features that aren't so attractive are the lack of input options which the game offers. These are reduced to 10 and each is placed on a single, number, key. There are no room descriptions in the traditional sense either but there are plenty of objects and locations to keep your interest.

I cannot see this being a hit with the more serious adventure players but it will attract children.

D.C.

Other Spectrum 48K/128K Game Reviews By D.C.


  • The Screen Machine Front Cover
    The Screen Machine
  • The German Master Level A Front Cover
    The German Master Level A
  • Frog Shooter Front Cover
    Frog Shooter
  • Ghost Rider Front Cover
    Ghost Rider
  • Groucho Front Cover
    Groucho
  • Star Trek Front Cover
    Star Trek
  • Castle Colditz Front Cover
    Castle Colditz
  • Demon Knight Front Cover
    Demon Knight
  • The Character Generator Front Cover
    The Character Generator
  • BMX Trials Front Cover
    BMX Trials