The second Games Workshop release is Key of Hope, the successor to Tower of Despair and a two part adventure with some graphics.
Tower featured a cover picture of a strapping weight lifter. Key of Hope sports a dramatic, nay pneumatic, warrior-maiden surrounded by fierce beasts and icy pinnacles... phew.
This program too is written on the Quill and has a difficult gothic typeface. The plot continues the tale of Aelandor in Tower.
Castle Argent has been reduced to ruin and the ever-evil Malnor threatens to take over the world. Find the pieces of the key and then destroy Malnor - thus saving the world for the White Goddess of Truth.
All this is better than going to the office though a bit more strenuous. There are 400 locations and an assortment of magical artifacts and horrors.
The graphics on the review copy were very simple although a call to the Workshop gave me reassurance that these were not the final versions. Neither was the Examine function very productive, except with specific objects, and it could have more variation in its response.
If you enjoyed Tower of Despair then you will no doubt relish the sequel.