Home Computing Weekly


Kengo Kong

Categories: Review: Software
Publisher: Mogul
Machine: Commodore 64

 
Published in Home Computing Weekly #50

Yet another version of Donkey Kong for the Commodore 64, but I found this one nicely fills a gap in the "Kong market". The game has a slightly unusual screen layout and is quite easy to play on level 1 but rather hard on level 9.

Comparing it with other versions, Anirog's is far superior but requires quite a lot of skill and practice and Interceptor's is inferior and harder to control.

The first screen comprises of getting past barrels and working your way to the top. Screen two is a set of conveyor belts on which you must travel. The third screen is a complex set of gaps in the floor through which you must jump and moving girders to hold onto. In the final screen, you must collect the supports holding up the platforms. On doing this there's a nice display of collapsing platforms. You now go back to the start but the speed is faster.

Quite a few inaccurate things happen, such as barrels moving up ladders or over mid-air. These can be quite annoying as there is neither a pattern nor rules in play that the computer sticks to.

A quite good version, but overpriced compared with Anirog's version.