Acorn User


Jet Power Jack

Author: Stuart Menges
Publisher: Micro Power
Machine: Acorn Electron

 
Published in Acorn User #024

Jet Power Jack, the intergalactic hitchhiker, has been kidnapped. His captor is no less a character than Nogrob the Terrible, who runs the Botch system.

Jack is held in a garage and must recover vital fuel pods to refuel the waiting starships. As usual, his oxygen supply is limited, so he has to be quick. The garage is filled with obstables, but luckily Jack has a turbo-booster on his back (the Jet-Power) so he can move from level to level. In doing so, he must avoid the live light fittings in the ceiling and the edges of the platforms.

There are five sections, each with five fuel pods. The stages become progressively harder, until Jack meets Wilfred the hideous Yugg monster on section five!

Jet Power Jack

The sounds used are simple but effective, and may be switched off at the start of each new game. The graphics are fair rather than excellent. The movement can be less than smooth, but this fault is not serious. Colour has been used well and some of the monsters look really mean!

Controlling Jack is easy, using only three keys. CTRL and A govern horiztonal movement, while RETURN fires the rockets on Jack's power pack.

You can begin a new game at any level, a good idea for all games. If you get tired of playing, ESCAPE takes youback to the top-ten scoreboard.

Jet Power Jack is great fun, addictive, quite frustrating at times and, best of all, good value for money.

Stuart Menges

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