In my youth I spent many an
hour with pencil and squared
paper playing battleships -
trying to find where my brother
had deployed his fleet and to
sink them before he destroyed
mine.
Chalksoft's Invisible Man is a variation
on that theme, in which an in
visible man is hidden somewhere
in a grid.
You do not need squared
paper and you don't need a
brother!
As in the game of battleships,
the object is to find the man as
quickly as possible.
If your guess is incorrect you
are given a hint such as NW or
S.
To increase the challenge you
have only a limited amount of
time to locate the man.
Failure to find him is
rewarded by: "Do you want
another game?"
Success results in the sort of
noise you associate with failure.
The program makes good use
of colour and graphics, though a
grid of either lines or dots would
have been helpful.
The program gets all the input
and does not wait for Return to
be pressed.
The Delete key does not erase
the last character input but all of
the current input string.
The hints which flash in a text
window at the bottom of the
screen tend to disappear just as I
look down.
When tested in the classroom
this program did help pupils to
understand coordinates and I
would recommend it, though it
seems rather expensive.