Big K


Interdictor Pilot

Categories: Review: Software
Publisher: Supersoft
Machine: Commodore 64

 
Published in Big K #9

Interdictor Pilot

No messing around with a few paltry sleeve notes for Supersoft. In fact, they save Interdictor Pilot from being a rather mundane cockpit-view shoot-'em-up by including a 47 page operations manual, and it's not bad reading. In spite of the simplicity of the basic concept - get the enemy in our sights and blast away - this is not a game that can be learned quickly.

You are provided with a bewildering array of indicators and gauges which show everything from range to target to systems statuses. When you have mastered your Interdictor sufficiently to get to grips with a Gallanic Cruiser the graphics turn out to be quite well done 0 as the target moves past you, you get side and angled views depending on its orientation.

Enemy craft don't simply disappear off to the rear either. It's possible to turn around and give chase. This is ususual for this sort of game. But the real selling point is that manual. It's so thorough that you can really enter into the whole fantasy. It actually managed to make me feel guilty for trying to zap one of my own side's vessels - and for a ruthless and battle-scarred old space rat like me, that's an achievement.