Well presented, detailed graphics and animation, excellent sound effects and fun to play. That's Intensity. What mpore can say? (quite a bit if you want to get payed this month - Ed). Oh OK, Intensity is one of those games that's so simple it's brilliant.
Perhaps I'd better tell you about it.
Set up to explore new planets for life forms and precious minerals, the Terran (Earth to everyday folk) Exploration Company is under attack by strange hostile aliens. The only course of action is to evacuate the spaceship Canis Major.
You control a skimmer which hovers around the screen, destroying alien spores by colliding with them. When fire is pressed, the drone craft postioned on the surface of the spaceship flies toward the skimmer's location - get out of the way or a lethal collision results!
The point of moving the position of the drone is that from time to time, colonists emerge from airlocks, hoping to make it to the drone before they run out of oxygen.
However the many different one-screen levels throughout the game are littered with walls and other obstructions which cannot be crossed by the escaping colonists. Some buildings are so tall that even the skimmer cannot fly over them.
Those pesky aliens are pretty harmless in Spore form, but here's the catch - they mutate! If a Spore finds a suitable landing site it can turn into a Stalker and hop along the surface intent on catching a colonist. Should this happen, a dangerous Nuclon fireball is produced which tracks and collides with the drone, causing much damage. Stalkers may also change into homing Trackers via the intermediate, chrysalis-like Podule stage.
Still with me? - I told you it was simple.
The space station consists of five rows of platforms named after the first five Greek letters (alpha to epsilon for classics students). A letter on the screen exit determines which row you progress to after leaving the current screen. This letter changes depending on how many men have been rescued.
After leaving a screen, you're presented with a menu of skimmers and drones which can be bought, using resource units collected during play. Three types of skimmer and drone are available. The higher the class, the more damage they can take before exploding. Also, the better skimmers can fly higher and faster - some screens can only be successfully completed with the top-class alpha.
A certain amount of strategy is required to decide which craft to buy, although you can ask the computer for a suggestion, but watch out - it charges one resource unit for this valuable information! The Graftgold team have converted this original concept to the Spectrum in great style. Well-defined (and colourful) graphics grace every level - and the sound's not bad either. Although puzzling at first, Intensity will have you hooked in no time - a superb, original concept brilliantly executed.
PHIL ... 92%
THE ESSENTIALS
Joysticks: Kempston, Sinclair, Cursor
Graphics: beautifully detailed and surprisingly colourful graphics viewed from overhead
Sound: snazzy tunes on the front end of all versions plus some atmospheric in-game FX
Mark … 91%
'Although Intensity is a simple collect-'em-up, it's nonetheless a very playable one. Keeping one eye of drone as it collects stranded colonists, and the other on the marauding aliens, (who regularly change guises, and so must be watched like a hawk) takes a bit of getting used to. The meanies swarm around the screen causing as much trouble as possible. But you're brave (or is that foolish), so they don't worry you. Frazzle their reptilian hides, turn them into charred lumps, be tough, but search out Intensity, because it's a damned enjoyable game.'
'As the action hots up it can get very intense (no groans, he means it -Ed). There's no difference between the 128K and 48K versions that I could see. Even though the tune and FX sound 128Kish they were also found on the 48K machine. Intensity is fast, furious and full of fun, excellent.'