Described as "nothing short of a revelation" for newcomers to computing, this book offers a library of imaginative software subroutines and user-defined graphics to enhance the efficiency and visual impact of games programs.
The contents comprise the following main sections: Basic and games, computers and cheesecake; Building blocks, an example construction; Arcade games, a selection of Lego bricks; Starting to write your own games; Further explanations and understanding Basic; Character graphics and sprites; Arrays and adventures; Adventure games; a selection of Lego bricks; Further adventures; and Some parting remarks.