Breakout was one of the first games in the arcades. Even
today, nearly a decade on, it still has a dedicated following.
The idea is very simple: Using a bat and ball, you must knock
out all the bricks from a multi-coloured wall.
With the advent of home computers, Breakout took on an
even greater popularity, overtaken eventually by more sophisticated
offerings until Peter Johnson's Arkanoid brought
respectability back to the old favourite.
Now Impact offers 80 screens of the same winning
formula. It has been converted to the BBC Micro by clonemaster
Gary Partis. Inevitably Impact will be compared to the
original.
My first impression is a contradiction in terms - a Gary
Partis game that doesn't start off too fast for human reflexes.
Despite this, Impact leaves no doubt as to the identity of its
author. It has the familiar Partis touches - Demo mode, high
score table and cheat mode. It also features a screen editor,
so that you can change the pre-defined layouts or design
your own.
Like Arkanoid, Impact has special effect tokens - hidden
inside some of the bricks. These float down the screen when
the brick is destroyed and you collect them to add extra
features to your game, such as a double-width bat, a facility
to catch the ball or free passage to the next screen.
Impact allows you to choose which feature you require and
for each token you collect you gain access to more powerful
features - these include lasers, smart bombs and rockets.
When you complete the screen after destroying all the
bricks, you are given a bonus and a screen editor code. The
bonus equates to 1,000 points multiplied by the number of
tokens collected but not used. The editor code allows you to
modify the screen and to start the game on that level.
Impact has to go some way to match Arkanoid - to my mind
it doesn't quite make it. The essential difference in
playability is the speed. Impact is far too slow, a fact
emphasised by the dawdling ball movement when only a few
bricks are left. Even on the higher levels it does not really
warm up.
The sound effects are basic and the graphics smaller than
we have come to expect from Gary. These faults rather spoil
the game, which is a pity because other aspects of Impact,
notably the editor, are excellent. Speed it up!