Micro Power has had its share of arcade/adventure games.
First there was Castle Quest, followed some time later by the
disastrous Dr. Who. Now the company returns with a
vengeance - its latest release, Imogen, is an absolute
stunner.
This is an arcade/adventure game constructed from 16
separate sections which are stored on cassette or disc and
loaded up as required. Using such a technique overcomes all
memory limitations, allowing the programmer to create a
game of limitless size.
Each section consists of four linked screens which contain
a number of puzzles, designed to stop you reaching the spell
that is hidden on each level.
There is a password for each section and Micro Power has
kindly supplied four in the instructions to help eliminate the
problem of becoming stuck on a early level.
There is a save game option which will save the game to
the current filing system - all partially solved puzzles are
saved as they are, for your future torment.
Imogen is a wizard who lost a few of his marbles while
battling a dragon. For his own safety, and that of the local
community, he was incarcerated in a dungeon by the great
wizard. He must earn his freedom by solving the dungeon's
many puzzles and collect the 16 pieces of the Spell of
Release.
One of Imogen's party pieces is transformation: He can
change from wizard, to monkey, to cat at will. Each form has
a different ability - the wizard can use objects, the monkey
can climb and the cat can jump long distances.
You control Imogen's transformation using a set of icons at
the top of the screen.
The remaining icons will give you the password for that
level, allow you to enter a password, change the screen
colours, switch the sound on and off, and save the game.
Each character is beautifully animated using Mode 4
graphics, so the cat, for example, trots briskly across the
screen waving its tail, The burning torches which illuminate
the rooms are masterpieces of flaming animation.
Level one is entitled Balloonery for reasons which soon
become apparent as you try to make your way from the first
screen. To your right is a brick wall that is just too high
to be jumped. Floating high above you is a small table,
suspended in mid-air by a balloon.
Donning monkey guise I scrambled up a nearby rope and
attempted a feline leap on to the table hoping to weight it
down. Unfortunately it is just a claw's length out of reach, and
I fell to the floor. (One good thing about the game is the way
that you can fall from any height without injury!)
The room to the left contains two long ropes dangling from
the ceiling, and two short lengths of rope fastened to balloons
and floating on the ceiling. The trick here is to climb a
long rope, then jump off and grab one of the short pieces. As
you float gently earthwards you perform a mid-air leap and
clear the high wall to your left.
In this new chamber is a bow, and following more rope
climbing you return to your starting point and burst the
balloon. Your archery skills are called upon again when some
little creep won't let you get to the spell.
Once you have collected the spell, you are transported to
level two. High above you can see the spell, but your way is
barred by an enormous bulldog, lazily chomping on a dish of
Kennomeat. Using all the lateral thinking you can muster,
you do a little gardening, collect some of a mysterious liquid,
and drug the dog - this is not as easy as it sounds.
As my copy of the game was a pre-release demo version, I
did not see as many screens as I would have liked. But if the
rest are as good as these I will be out there with everybody
else, queueing up to buy a copy of Imogen.
An excellent arcade/adventure game is a rare thing - they
are usually lacking in either the puzzle or the graphics
departments. Imogen is lacking in neither, the puzzles are
clever and the graphics are a delight.