ZX Computing


I, Of The Mask

Publisher: Electric Dreams
Machine: Spectrum 48K

 
Published in ZX Computing #23

I, Of The Mask

From ex-Quicksilva programmer Sandy White, he of Ant Attack and Zombie Zombie, comes a graphically stunning, frenetic 3D perspective maze game. Your enemy is time and the only way to get anywhere at all is by quick thinking.

The instructions are vague, but your task is to search the maze and collect the parts of the robot, in the correct order, before your energy is exhausted. It is impossible to simply run around the maze and you have to make frequent and strategic use of the crystals found at each junction. Firing at one will transport you to another junction, another will transport you to a different passage of the maze and the third will reveal a piece of the robot which has to be hit three times on different faces to be collected.

The robot pieces are not identified and you have to learn by experience which is which. Shooting a piece out of order loses one of your three lives.

I, Of The Mask

Your energy runs out at an alarming rate and only be shooting a robot piece can it be replenished. I often had to sacrifice a life in order to keep up the energy. Running out of energy ends the game.

I tried mapping the maze (a full map is available on screen), but the transporting system is not shown.

One for those who enjoy fast thinking, frustrating games.