C&VG
1st May 1985
Categories: Review: Software
Publisher: Konami
Machine: MSX
Published in Computer & Video Games #43
Hypersports 2
Here is yet another offering from the Konami house for the sports enthusiasts. With the usual detail and superb use of graphics.
In the first part of the game, quick reactions are required in the Skeetshooting (clay pigeon) event.
Vertical elevation of your gunsight is automatically set up by the computer and is shown by two small squares on the screen which move up and down. To get proper horizontal aim, match the swing of your gun with the flying targets, firing with either the space bar or joystick button.
The marksman grins or frowns according to his success, leading to the second event, Archery.
In essence, by looking at the target display, you can see if you are high or low, left or right and adjust accordingly with the following arrow. At the bottom right hand corner, the score of the last arrow is shown and the amount of arrows remaining are shown in a slot next to the archer. The upper screen display is in the same format as the previous event. Quite a degree of skill and judgement needs to be exercised to achieve consistent results. Qualifying for the next event is one thing, world records are another, but at least you can move on to the Weightlifting event.
It goes without saying that here is another graphical treat. In addition to the already familiar information at the top of the screen, there are two further items showing a countdown from thirty seconds to zero and the weight being liften in kilos.
When all three events have been successfully completed, you return to Skeetshooting, but this time the qualifying scores in all events will be higher.
Hypersports II has all the essential ingredients, from the judgement necessary for the first two events, to the sheer necessity of pounding the keys for the weightlifting.