C&VG


Hyperforce

Publisher: Ariolasoft
Machine: Commodore 16

 
Published in Computer & Video Games #57

Hyperforce

Oh, dear. Another game with piles of instructions and storyline to wade through before you can actually get anywhere! Well, no, that's not strictly true. You can try and play the game without browsing at the paperwork first, though it's not the most sensible way to go about things.

Lord only knows what the story is all about. For some reason, some all-powerful being has become terribly miffed with life, and has decided to take it out on any poor soul he finds wandering around. Of course, you are one such soul. Casting this rather inadequate literature aside, I loaded the game and was presented with a rather swish title page - all swirling character-graphics and suchlike.

On with the game, and you find yourself in the middle of a desperately confusing screen - surrounded on four sides by colourful walls, and kept company by various other items which appear and vanish from time to time. Now the game begins, and all enthusiasm drains from the reviewer's mind. The graphics appear flickery, and gameplay seems unimpressive, and everything is thoroughly confusing.

After prolonged play, though, things start to pick up. You learn that you can control the walls (which encroach from the edge of the screen inwards) by pushing and dragging them with your "ship", and how to collect the numerous pods which are dotted around the screen.

As you collect the required number (which increases for each screen you reach) you will be transported to another zone, with a different wall layout. This makes the program much more interesting, and gives it lasting appeal. The graphics are bright and colourful - and, despite initial reservations, I would recommend the game to most people.