Crash


Hydra

Publisher: Domark
Machine: Spectrum 128K

 
Published in Crash #90

Hydra

In the future, the life of a courier is more than tough. Terrorists rule the skies and seas and it needs a special sort of postie to get the mail through. Understandably, there isn't a great deal of competition in this game so your name is the one that comes to the lips of the government. You are... Postman Pat. Erm... no, better make that Hydra.

There are nine missions to complete with such diverse packages to deliver as Her Majesty the Queen's crown jewels, mutant virus strains, laser rifles and doomsday devices. You're provided with a hydracraft and a machine gun as standard protection, but once a couple of runs are under your belt special weapons, shields and fuel can be purchased.

Fuel is your main worry as you rocket up the screen toward the ravaging terrorist hordes. The fuel gauge, at the side of the screen, shoots down at an alarming rate but by shooting enemy craft, fuel crystals can be collected, as can balloons containing cash (by using the boost function to fly for a few seconds).

Hydra

But beware: collision with any of the obstacles, mobile or stationary, will lose you a hydracraft, and more importantly, the cargo. When this happens an enemy speedboat grabs the container and legs it. All you can do is increase speed to warp factor 8 and give chase.

If you survive to the end of the level you enter the Hydradrome and are able to pick up lots of goodies. And, if you have loadsadosh, you can enter Ziggy's Weapon Shop and purchase such essentials as homing missiles, shields, flamethrowers and 9mm Uzi.

So, there you have it. It's a good thing Postman Pat doesn't have to arm himself to deliver the post, isn't it, viewers? 'Postman Pat and his black and white cat, early in the morning, just as day is dawning, he shoots all the terrorists in his van' doesn't have quite the same ring, does it?

The arcade version of Hydra is okay, but isn't exactly a mega game, and this is the case with its computer offspring. The sprites are messy: from a distance, the attacking mob looks like a plate of spaghetti, and close up things don't improve much.

A water-borne version of Road Blasters is how I'd describe this game, just head up the scrolly screen and blast anything that moves. This would be fun if the fuel wasn't guzzled up so quickly (I think a stray bullet has hit the fuel tank). Nick may quite like this game, but it doesn't do a great deal for me.

Nick

This type of racing game has been seen time and time again on the Speccy (and here it is again). Your hydracraft moves and shoots like the speedboat in Domark's Live And Let Die - it's very similar! The game idea is simple, but the slightest bang into any of the scenery or enemies and the cargo goes catapulting into the distance, to be picked up by someone else.

Fuel disappears at an alarming rate and pods have to be constantly picked up to keep going. All the presentation screens are well-drawn and coloured and the music that plays throughout really gets the toes tapping. The graphics on the whole are okay but tend to look quite dated, and the "tracks" are sparse.

Verdict

Overall 58%
A fun racing shoot-'em-up but the constant fuel shortage soon bumps up the annoyance gauge.