C&VG
1st March 1985Hunchback
A conversion of one of Ocean's best selling games, this version runs on the Amstrad and was previously available on the Spectrum and Commodore 64.
While Esmerelda yells from the safety of her tower, you can expect to fall off walls and crash into things resembling giant trifles while trying desperately to reach her. Is it worth it?
Not unless you're masochistic enough to really get into all the hassle this game offers you. As Quasimodo, you behave like a latter-day Tarzan with superhuman energy. Swinging over pits and dodging fireballs and arrows, you must remember to keep in front of the chasing Knight who, hopefully, is also busy falling off walls and making an idiot of himself in front of Esmerelda.
Although there are fifteen screens, each more difficult than the first, you'll be lucky to get past the second, which involves grabbing at a very elusive rope which would take you across the moat to your lady in distress. However, you may as well forget it, as the rope appears to have a mind of its own, always swinging everywhere - except towards you.
If you're lucky enough to complete a wall, you pick up a bell - so that if you reach your woman, you'll sound like a cross between a reindeer and the London Philharmonic Orchestra. Let's hope she likes it.
Five bells give you a Super Bonus and this will show up on the screen along with the number of lives you have left, plus your current score.
As you hang onto your joystick for dear life, you will soon get used to highjumping over various obstacles, but if you don't make it over the moat... well, let's just hope you can swim (and that there aren't giant trifles lurking in the water).