In High-Rise Horror from Rabbit Software now marketed
by Virgin Games, you take the part of Vladimir the Ghost
Hunter.
The story is that Count Dracula has set up residence in a
block of flats filled with an assortment of unpleasant things
including ghosties, bloodsucking bats, eyeballs and shocking
spiders.
The Residents' Association has hired you to eliminate the
morbid inhabitants using your supply of balloons, which makes
a change from the usual blast-o-matic zap gun.
If anything collides with a balloon the critter dies and you
get points depending on what was killed and when.
Although you have a limitless supply of balloons you can only
have one in the air at once. They take a little time to blow up, so
there's quite a bit of skill in judging when to blow.
The opening screen consists of several stripes with gaps in
them and you must walkthrough the aisles in between to
reach the exit.
The next screen is virtually identical except for meaner
opponents.
You must progress through the screens until you reach
Dracula. Unfortunately, I've not done this and am not fired with
enthusiasm to do so.
The game has some nice touches, such as the fancy
lettering used throughout, as well as joystick compatibility.
Presentation is fair with all the characters moving smoothly but
with little animation.
The instructions are adequate and include a screen photo.
Sound is implemented well with single note tunes accompanying
the strings of bangs and crashes as you play.
However one particular niggle is the long wait between lives,
which spoils the continuity.
The game is nice and fast requiring good responses, but it
still isn't challenging enough to the player who's used to the
cartoon graphics, three dimensions and multi-track sound
available today.
It's a nicely finished game with a simple theme requiring
quick reflexes.