Whilst I was playing Hektik for the Colour Genie I realised the bleeding obvious about this system. Practically every full-price Colour Genie game that was released is of the quality of a magazine type-in on any other system.
Hektik is no exception - a ladders and levels game where you dig holes for a bunch of monsters to fall into. Tedious and boring aren't good enough adjectives to describe it. Playing it is to torture yourself. Digging a single hole takes a lifetime and the monsters often clump together in the same 8x8 character area anyway. So one of 'em might fall through it but the other one just continues on its merry way - probably right into you!
The monsters' movement seems not random. They usually wander away from the holes you've dug rather than towards them. It's too risky to try to be anywhere near them when actually digging a hole and you can't fill them in again. So you can choose long periods of contemplation and prayer or to trap yourself in a corner of the screen and wait.
Neither option tempting...? Well, there's always the off key too!
Playing this is to torture yourself. Digging a single hole takes a lifetime and the monsters often clump together in the same 8x8 character area anyway.
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