American Football has grown in popularity in Britain over the
last few years due to the TV coverage on Channel 4, So it was
inevitable that someone would produce a simulation for the
BBC Micro. Coda Software has done the job neatly with Head
Coach v3.
The game places you in charge of the Schoburg Franklins,
the newest team in the NFL, and your job as head coach is to
guide your team to success, and hopefully a place in the
Superbowl final at the end of the season. If you don't make
too much of a hash of it, you get to keep your job, draft in
some new players and try to improve the team's performance
for next season.
A nice feature is that, after playing, you can save your
current position and all relevant statistics on your team. So
next time you play, you start from where you left off.
When starting a new run you are presented with a list of the
28 existing teams which make up the NFL and are asked to
choose which team you wish Scoburg to replace in the
league. If you choose a strong team like Washington or
Chicago, your fixtures are going to be tough. It's better to
choose a less successful on, like Atlanta.
From there you move to the team headquarters menu
which has 21 options. A to Q give you statistics on your team
and its performance during the season. Most of them are
blank when you first start the game. Option R prints up
another menu called Training Camp where you can test your
players using a speed trial to discover how fit they are or you
can get assessments of the players' performances during
training. This allows you to make your choice of the team you
want to play in the next match.
On returning to the Team Headquarters menu you can
select option S which starts your next match. Each season
comprises two pre-season matches followed by the 16
games which make up the regular season. If you qualify, you
get to take part in the play-offs aiming for a place in the
Superbowl.
Each match is preceded by a short profile of your opposition
after which you can make last minute changes to your team. A
match lasts for four quarters, each taking about five minutes
to play through.
While the match is in progress you can select the type ot
attacking and defensive plays for your team. The micro does
the same for the opposition. This is fine if you know a fair bit
about American Football but if not you could run into serious
problems. The best thing to do before playing is to study the
neat rule book which accompanies the software.
Between each quarter, you can view all the statistics on
the game and change your team members if you think they
are not doing too well.
Once the match ends, you are given a report by your team
doctor on injuries sustained. Then you are informed of who
your three most valuable players were during the match, plus
the results of the other games played and your league
placing. Finally, you are returned to Team Headquarters to
prepare for the next match. The trouble with this game is that
you can get bogged down in a sea of statistics while
preparing for each match and then once the matches start
you can get to a point when you begin to wonder if player
assessments and team selections make the slightest
difference to whether you win or not.
I found it could be totally frustrating when I selected my
strongest team, according to the statistics, to be thrashed by
San Diego, who hadn't won a single match until then.
On the whole though, I found the game fascinating and
good fun - excellent tor bringing out the emotions. There
aren't many games around that have reduced me to shouting
at the screen!