Zzap


Hard Drivin'

Publisher: Domark
Machine: Commodore 64

 
Published in Zzap #68

Hard Drivin'

Tengen's extremely realistic coin-op has been a smash hit in the arcades. Now, minus the steering wheel and gear stick, it's at last made it onto the C64.

There are two tracks for you to drive round in your 140mph car with optional automatic or manual gearbox. The Speed Track is a normal race circuit to be completed within the time limit. If you veer off the road you're allowed ten seconds to return, otherwise you're automatically dropped back onto it. Crashing into oncoming vehicles also costs valuable time. But, unlike the Amiga version, there's no replay when you crash.

Go fast enough and you're challenged by the computer-controlled Phantom Photon to a race around the Stunt Track. This features three main stunts: a jump across an open drawbridge, a loop-the-loop and a steep banked corner.

Hard To Get

Hard Drivin'

C64 Hard Drivin' is so delayed (the Amiga game was reviewed way back in Issue 58, earning 81%) that Domark have decided not to release it on its own. Instead, they've put it on not one but two compilations:

Wheels Of Fire features the amazing Turbo Out Run (97%), Power Drift (94%) and the disappointing Chase HQ (53%).

TNT adds the very playable APB (90%), Toobin' (75%) plus the appalling Dragon Spirit (24%) and Xybots (27%).

Hard Drivin'

Both compilations cost £14.99 on cassette, £24.99 disk. They're also available on the Amiga for £29.99.

Phil

Now we know why Domark never bothered releasing this in its own right; it's awful!

The graphics are not only monochromatically Spectrumesque but far *worse* than the Spectrum version's! There's a near total lack of roadside scenery while, considering its simplicity, the road itself suffers from an incredibly slow, jerky update - it's almost like Freescape!

Hard Drivin'

The game plays just as badly as it looks with oversensitive steering, dodgy collision detection - the other cars have no sides! - and the general sluggishness making it unplayably tedious.

Basically, this conversion just doesn't work at all, being totally devoid of the coin-op's driving realism. You'd have more fun pushing a Fiat Panda up a steep hill!

Stu

What happened to the subtle brown shades of the preview shots? But the Spectrumesque graphics are the least of the problem with C64 Hard Drivin'; at least the Z80 version was playable!

The C64 version moves incredibly slowly, but the worst problem is the sluggishness of the controls. As you go skidding off to the left of the road, frantically pushing right eventually takes you back on the tarmac... and right off to the other side!!

Needless to say, weaving across the road like Phil on a Friday night soon results in a fatal collision. Poor control also makes the loop-the-loop extremely difficult and completing a track is virtually unimaginable.

It's no wonder Domark didn't release this on its own... but apparently a cartridge version is planned. Due to the memory accessing possibilities of cartridges, this might mean faster 3D, but don't hold your breath!

Verdict

Presentation 40%
Choice of stunt and speed tracks and automatic/manual gear stick option.

Graphics 22%
Spectrumesque monochromatic 3D moves faster than Freescape - just! Much too slow for a race game.

Sound 32%
Dull title tune, standard engine drone and skidding sound.

Hookability 21%
About as much fun to drive as half a C5...

Lastability 17%
...with a flat battery!

Overall 20%
Even the AA couldn't rescue this old wreck - that's all you need to know!