C&VG


Hades Nebula

Categories: Review: Software
Publisher: Nexus
Machine: Commodore 64/128

 
Published in Computer & Video Games #70

Hades Nebula

Wham-boom-blam! If it's a shoot-'em-up you're after, then look no further than Hades Nebula - the latest, and possibly greatest, from Nexus.

Nothing new here, even a hint of Slap Fight here and there, but the game remains a tough challenge for zap addicts.

The basic idea is simple. You pilot a vertically scrolling spaceship over planet landscapes, giant ships and through space - blasting as you go. The final encounter is with a giant alien mothership - but it will be weeks, even months before you get that far.

Hades Nebula

Why? Because Hades Nebula is well hard.

Don't, whatever you do, get too trigger happy, otherwise you'll end up blasting your extra bits as they emerge from the zapped pods.

If you destroy them it's a long wait till another chance comes along. Your craft will lose all its add-ons if *you* get zapped by a nasty.

There's not much else to say about this - except that it features neat graphics and sound by none other than the WE Music team. The credits also say that Tony Crowther had a hand in Hades as well.

Spectrum and Commodore versions are different - not only in graphic presentation. Paranoid Software, the people behind the game, have decided to write up to the capabilities of each machine instead of attempting to produce an identical copy on each machine.

The Spectrum version doesn't suffer from colour clash problems, has fast smooth scrolling and could give the Spectrum Uridium a run for its money in the playability stakes.

It's fast, it's furious, and it's fun. Probably the most addictive shoot-'em-up of '87 so far. Get it.

Other Reviews Of Hades Nebula For The Commodore 64/128


Hades Nebula (Nexus)
A review

Hades Nebula (Nexus)
A review by Miles Guttery (Zzap)

Hades Nebula (Nexus)
A review by Bohdan Buciak (Commodore User)