C&VG


Ground Zero

Author: Keith Campbell
Publisher: Artic Computing
Machine: Spectrum 48K/128K

 
Published in Computer & Video Games #45

Ground Zero

International tension is rising and already law and order are breaking down. It's every man for himself. There are queues outside good shops, and if you join one you'll be told to clear off. Squads are out with rifles ready to shoot anyone caught looting. Nuclear war is imminent.

Your objective is to survive the attack and its aftermath using a number of potentially useful items lying around your house. How and where to use them to shield yourself is the problem. Should you risk a trip into the town to try to get in some supplies, or should you get on your bike and pedal away as fast as you can?

This is a text adventure with two-word input and fast response. As well as the overall strategy you must develop to survive, the plot hides other little problems which, pleasingly, the adequate vocabulary allows you to unravel without the frustration of word-hunting.

Although a well-written game, I found the subject too depressing to be enjoyable. Nuclear war is hardly a subject for humour, and I didn't find any in the game. I do enjoy a bit of fun in an adventure, which I think should be for relaxation and escapism through fantasy. This one seemed too much like a grim possibility - some would say probability. I know we should all we aware of the horrors that would ensue, but a game is not the right vehicle for this sort of education.

Keith Campbell

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