The two programs Griddle and Matchplay prove to be a fairly
creditable debut from Clockwork Computing, providing
quite valuable practice in early matching and recognition.
Griddle is the less successful of the two, although the idea
itself is original and imaginative.
There is a picture which is hidden behind a number of
blocks, ranging from four to 36, depending on the level selected.
The blocks can be revealed by correctly answering questions
on Shapes. Numbers or Numbers and Numerals.
Although quite attractive, colour is not used sufficiently to
hold the attention for long. Matchplay is altogether a far
better program, very simple in content and containing three
linked parts: Match, Garden and River.
Match gives practice in recognising the relationship between
six animal and two human shapes. The child merely has to
recognise similar shapes, even though the colours might not be
the same.
These shapes then reappear in a delightful little game called
Garden. Here the child decides where in a picture each character
belongs.
There is better use of colour here, and I found the program
was much more successful for that reason.
In River, there is a scene with some constant features. Others
appear in a certain place for a little while before disappearing
again.
When they have all been shown briefly, one reappears at a
time, moving around on the picture when the Spacebar is
pressed. The child has to press Return when the character is in
its correct position.
To sum up. these are fair first programs from Clockwork.