C&VG
1st June 1985
Publisher: Adventure International
Machine: Acorn Electron
Published in Computer & Video Games #44
Gremlins
If you enjoyed the film, there's little doubt that you will equally enjoy the adventure! If you missed the film, the next best thing is to play the game!
Gremlins, written by Brian Howarth, follows the theme of the film fairly closely, especially at the beginning. It will therefore be easier to play if you have seen the film - if not, then you will find an adventure that is just that little bit more difficult.
Your aim is to rid the world of Gremlins, and, of course, everyone knows there are some definite ways to deal with them. This is a classical text adventure in its own right, but with the addition of some really superb detailed graphics that are enough to convert the text purist into an arcade fan! They display instantaneously, interact with the plot, and have the added attraction of animation which is applied in an imaginative and often humorous way.
In the Tavern, for example, you are likely to meet up with the "flasher" gremlin, who stands on the bar-top opening and closing his coat! Did I imagine it, or did he occasionally have a dirty leer on his face?
Then there is the "poor taste" side of the game, which I greatly enjoyed - of course! Like the gremlin in the blender, who, when you start it, falls in head first. His legs stick out of the top, and start revolving! It quite reminded me of the time I ran over a frog with the hover-mower!
There are plenty of other locations to explore, including the department store, cinema, swimming pool, and oil station.
The game has a nice easy feel to it being amusing and fairly easy at first, but becoming progressively more difficult towards the end.
So if you fancy your chances of killing gremlins, off you go - but don't forget to take Gizmo with you!