As an example of what you can do with comparatively few bytes of machine
code this is not bad, providing you think it was worth doing in the first
place.
For yes, this is yet another version of our dear old friend - dots,
maze, mouth, ghosts... get the picture? With the usual sound accompaniments,
rather like a mouse being electrocuted.
When a ghost - or is it a gook? - bears down on the munchiemouth to pacmanize
him, there comes a sort of paralysis over our gobbling pal. He no longer
responds to the keys.
This increases the difficulty of the game somewhat, but patient, players
will doubtless find a way round the problem.
Blowing Up The World is a tedious, silly game in which keys 1 to 8 bear
a rather vague relationship to "bombs" which are released at various points on
a Mercator projection.
If you persevere you can eventually delete the lot; this, it is claimed you
can "indulge your megalomania".