Home Computing Weekly


Go To Hell

Categories: Review: Software
Author: S.D.
Publisher: Triple Six
Machine: Spectrum 48K

 
Published in Home Computing Weekly #120

The press release accompanying this game says that it's "so different you're going to be hard pushed to do it justice!". But it isn't, and I'm not.

In fact it's not at all different, being just a maze game made up of some 50 odd screens of guillotines, deadly spiders, and an assortment of skulls, all depicted using fairly blocky graphics and a combination of colours that are a bit of a strain on the eye.

The game involves wandering around Hell, in search of a number of crosses needed to save a friend from eternal damnation. The maze is fairly standard stuff, tarred up by some gruesome graphics, but not likely to dethrone Knight Lore from the top of my all-time favourites list. The maze is large enough to make the game fairly challenging, though I found some of the corridors too narrow to allow much manoeuvring in order to fire at the objects around me.

I think it's revealing that Triple Six seems to be concentrating on the gruesome aspects of the game rather than on the quality of the game itself ("It's gruesome... parents will hate it ... but everyone will want it"). In the end, no amount of grizzly graphics will be enough to convince me that this is anything other than a fairly average maze game.

At £6.99 it's a bit expensive for a game that is really rather dated.

S.D.

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