Big K


Ghouls

Publisher: Micro Power
Machine: Amstrad CPC464

 
Published in Big K #9

Ghouls

Software producers of all that is naff for Amstrad had better buck their ideas up if they want to complete with Micro Power's new offering. Do you hear me, Amsoft? The idea may not be new (it originally graced the Beeb's memory) and the graphics may not zap your socks off but - and this is a big but - it's one of the most addictive and compulsive games I have played for a long time.

It all begins with you, looking a bit like Pac Man with legs, trying to recapture your power gems from the pilandering poltergeist at Creepy Mansion. This involves getting to the pot of treasure via the now standard platforms seen in so much of today's software. Hazards include poison-smeared spikes, moving platforms and in the later sheets, a bouncing spider. Although there's only four sheets, each one is tricky enough to keep you glued to your micro and monitor for months.

All in all, it's a must for anyone's software collection, especially since there's an awful lot of naffware about for Amstrad's little baby. It's a hit!